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Rise of Nations is a real-time strategy computer game, developed by Big Huge Games and published by Microsoft Game Studios on May 20, 2003. The development of the game was led by veteran game designer Brian Reynolds, of Civilization II and Sid Meier's Alpha Centauri. Concepts taken from turn-based strategy games have been added into the game—including territories and attrition warfare.

Rise of Nations features 18 civilizations, playable through 8 ages of world history. Logical information object sap spau. On April 28, 2004, Big Huge Games released Rise of Nations: Thrones and Patriots, an expansion pack.

Later that year, a Gold edition of Rise of Nations was released, which included both the original and the expansion. In May 2006, Big Huge Games released Rise of Nations: Rise of Legends, a fantasy-themed spin-off with similar mechanics and style.

The core of Rise of Nations' s gameplay centers around the concept of 'territory'. The area near the player's settlements is considered their territory, and players may only construct buildings within their territory or that of an ally. A nation's borders can be expanded by the creation and expansion of cities (which are centrally important to gameplay) and forts, a technology tree, and obtaining access to certain rare resources. Other technologies and resources cause enemy units to suffer attrition over time, which can eventually destroy an unsupported invasion force. Any of the game's various nations can be played during any age, regardless of that nation's fate throughout actual history. Some unique units are based on units that those factions had, if certain nations were not destroyed in real-life history: for example, the Native American nations (the Aztecs, Maya, and Inca) have unique units in the Modern and Information ages which resemble real-world Iberian-South American guerrillas. The end conditions are also made to be historically neutral, in that one can win the game by a capital capture, territorial superiority, researching four dominating technologies, or the usual wonder and score victories.

A single player campaign, Conquer the World, is included in the game. It is comparable to the board game Risk, except that attacks on enemy territories take place using the in-game battle engine, which can last as long as 120 minutes depending upon the scenario. The campaign map is similar to Risk's, but luck is not a factor. The player can also purchase reinforcements or bonus cards and engage in diplomacy with other nations. The campaign starts at the Ancient Age and progresses slowly over the course over the campaign to end at the Information Age (present day). Within the context of a battle, it may be possible to advance to the next available age (and thus benefit from the associated potential unit upgrades in that battle).

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There are five different campaigns, 'Alexander the Great', 'Napoleon', 'The New World', 'The Cold War', and 'Conquer the World'. They all follow a set formula in which the player either chooses a nation (New World, Cold War) or is put with their general's historic nation (Alexander the Great, Napoleon) aside from 'Conquer the World', in which any nation may be chosen to play throughout every age in the game.

Rise of Nations is a real-time strategy computer game, developed by Big Huge Games and published by Microsoft on May 20, 2003Rise of Nations employs the concept of 'territory,' as employed in the Civilization long series of games; the area near the player's settlements is considered their territory, and players may only construct buildings within their territory or that of an ally. A nation's borders can be expanded by the creation and expansion of cities and forts, a technology tree, and obtaining access to certain rare resources. Other technologies and resources cause enemy units to suffer attrition over time, which can eventually destroy an unsupported invasion force.Cities are centrally important to gameplay; most buildings can only be built within a certain distance of a city, borders are most easily expanded by building and expanding cities, and cities are the only source of the resource-collecting Citizen unit.

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Only a limited number of cities can be built, and a city can only be destroyed by its owner. Conquered cities join the conqueror's faction.Citizens (resource-collecting workers) in Rise of Nations do not remain idle after creation until orders are given to them; rather, after a brief pause, idle citizens look for any nearby construction sites, unoccupied resource gathering sites, or damaged buildings and automatically move to build, gather, or repair there.

System Requirements. OS: Windows 98/XP/Vista/7.

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Processor: 1.4ghz processor. RAM: 256 MB. HDD: 3.03 GB. A 64 MB video card that supports Hardware Transform and Lighting.

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Sound Card. DirectX 9.0c Click on the 'Skip Ad' button present at the top right corner of the screen to start the download after clicking on the download buttons. The game is divided into five parts.

Download all the five parts and extract them into single folder then simply run the file RONSETUP.EXE file to start the installation of the game. REMEMBER YOU'LL NEED TO DOWNLOAD ALL THE FIVE PARTS TO PLAY THE GAME Download First part from here Download Second part from here Download Third part from here Download Fourth part from here Download Fifth part from here Screenshots of Rise of Nations Click to enlarge.